Knight Dodgeball

How to Play

The usual dodgeball rules:

The game starts with soft dodgeballs on the center line. Players start behind the end line, and at the opening rush, each team retrieves the balls to their right on the center line. The ball must be taken behind the attack line before it can be thrown or after they move back three steps/seconds.

Students take a knee if:
- The ball hits you below the shoulders.
- You throw a live ball, and your opponent catches it.

Students can block a thrown ball with a held ball, but if you drop the blocking ball or the thrown ball still ends up hitting your body, you are out.

A ball is dead and cannot get you out if: It hits the ground or wall or has already hit another player. It is held for longer than 10 seconds.

Knight Rules

Each team selects one student to be their KNIGHT.

The Knight wears a bib/pinnie, so each team knows who the Knight is. If the Knight is hit with a ball, the opposition team wins the game.

Players can protect the Knight.

If the Knight hits a player with a ball, they are allowed to bring one of their team who has taken a knee to join back into the game.

If the Knight throws a ball and the opponent catches the ball, the player who catches the ball is allowed to select any of his team who have taken a knee to join the game again.


The Game Encourages

  • Participation & Focus

  • Physical Activity

  • Agility

  • Ball Eye Coordination

Set-Up & Equipment

  • 8+ students

  • 6+ Soft dodgeballs

  • Court or area marked out on the grass

 
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