Danish Longball

How to Play

Danish Longball is a popular game played primarily in Denmark and other Scandinavian countries. It's a variation of the traditional game of dodgeball. Here's a basic guide on how to play Danish Longball:

Requirements:

  • A large playing area, such as a field or gymnasium.

  • Two teams of equal size.

  • A softball, preferably a foam ball.


Set-Up

  1. Divide the playing area into two halves, creating a boundary line in the center.

  2. Each team gathers in their respective half of the playing area.

Gameplay

  1. Choose one team to start as the batting team and the other as the fielding team.

  2. The batting team sends one player to stand at the "home" position. The other players in the batting team line up behind the home position.

  3. The fielding team spreads out within their half of the playing area, except for the player designated as the thrower.

  4. The thrower from the fielding team stands in their half, with the ball in hand.

  5. The thrower initiates the game by throwing the ball towards the batter, who attempts to hit the ball and then runs to the opposite side of the playing area.

  6. The fielding team's objective is to retrieve the ball as quickly as possible and throw it at the batter before they reach the opposite side.

  7. The batter can only run after hitting the ball, and they must touch the opposite side of the playing area to score a point.

  8. If the batter is hit by a thrown ball while running or before hitting the ball, they're considered "out" and must return to their team's half.

  9. If the batter successfully reaches the opposite end zone (1) without being hit, they score a point for the team.

  10. If the batter reaches end zone (1) they can immediately run back to end zone (2) without being hit, they score 3 points for their team.

  11. After all the batters have had a turn, the teams switch roles, and the fielding team becomes the batting team.




Rules

  1. The batter must stay within the batting area until it hit the ball.

  2. The fielding team can pass the ball among themselves to strategize and attempt to tag the batter out.

  3. The batter is not allowed to run back to their starting point once they start running towards the opposite end zone.

  4. If a fielding player catches the ball thrown by the batter, the batter is considered "out."

  5. Players who are out join the back of their team's line and take turns again.

The game continues with teams taking turns batting and fielding, and the batting team accumulates points for successfully reaching the opposite side without being hit. The team with the most points at the end of the game wins.

Remember to adapt the rules and gameplay based on the available space, number of players, and age group to ensure safety and maximum enjoyment.

Progressions

Players can win extra points by running to the end zone (2) when they want. The fielders can throw the ball at the runners to get them out and stop the team from getting more points.

Once three players are out - all out and teams change over roles.


The Game Encourages

  • Team Participation & Focus

  • Physical Activity & Running

  • Throwing & Catching

  • Competition

Set-Up & Equipment

  • 10+ students

  • Cones

  • Ball/Bat

 
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